Everything in the cockpit
A combat flight simulator that takes its numbers from the real hardware and its ground from the real earth. Here is what is in the game today.
Every airframe flies from its own data sheet
25 military aircraft, each with its real mass, thrust-to-weight, G limit, roll rate and service ceiling. A Gripen and a Flanker should feel nothing alike, and they don't.
- Stores are mass and drag: a loaded jet climbs slower and tops out lower
- G-load vision: grey-out and tunnel vision under sustained load
- Wing vapour, afterburner, drag chutes and airframe flex
- 2 helicopters on a real rotor model: ground effect, translational lift and vortex ring state
- Autopilot and assists for the long transit legs
The real ground, not a lookalike
8 of 13 theatres stream real elevation and satellite imagery. The rest are hand-surveyed or invented sandboxes.
- Real elevation and satellite imagery across every streamed theatre
- Sharper imagery over the cities, where you fly low
- The ground you fly most loads fastest
- Surveyed airfields, cities, roads and landmarks on every real map
A belt that asks who you are before it shoots
22 air-defence systems, from shoulder-launched Anza teams to the S-400, at their surveyed positions on the real maps.
- Friendly HQ-9BE, LY-80 and FM-90 batteries interrogate every contact coming home
- Set the transponder and Mode 4 code of the day before you roll, or the belt treats you as a threat
- Squawk 7700 and friendly sites honour the emergency
- Radar line of sight is checked against the terrain on every sweep, so a ridge is real cover
- Kill the radar and every round it is guiding goes ballistic
Hang it, lock it, fly it home lighter
81 weapons with real dimensions, masses, seekers and ranges. Every hardpoint knows what it can carry and how much it can take.
- Infrared, semi-active and active-radar air-to-air missiles, from the AIM-9M to the PL-15
- Laser and GPS bombs, anti-radiation missiles, stand-off glide bombs and anti-ship missiles
- An armament bay with CAP and strike presets, picked to match the task
- Guns with real rates of fire and muzzle velocities
- Target designation, weapon selection and guided release
Physics, not dice
Surviving a missile is something you do, not something you roll for. The same inputs always give the same answer.
- Radar cross-section sets detection range: an F-22 is seen at 17 km, a JF-17 at 188 km
- The notch: put the round on your wingtip and a Doppler seeker loses you
- Missiles pay induced drag, so a late, hard break drains their energy
- Chaff works in the beam, and flares are compared against your own tailpipes (3 countermeasure types)
- Battle damage, shoot-downs and wreckage
Plan the package, fly one jet, command the rest
Wartime missions are data. A threat crosses the line, and you decide which jets, off which bases, with which loadouts and on which tasks.
- Mission planner: pick bases, types, flight size, task and loadout, then commit sorties
- An AI enemy commander running doctrine against you on its own timeline
- Radio (F9) to retask flights in the air, including form-on-me
- Pausable tactical map (F10) of the whole theatre
- Squadrons based at the fields that really fly them
A deck that pitches under you
7 carriers, from the Nimitz and Ford to a Kiev-class helicopter cruiser, riding a live sea state.
- Catapult launches: arm the cat, run it up and go
- Buoyant hulls that pitch and heave on the wave field
- Carriers at sea on the Karachi, Makran and Arabia theatres
- Next on the roadmap: arrested recoveries and graded passes
10 weather systems and eleven times of day
Layered cloud you can fly into, wind that veers with height, and lightning in the cumulonimbus.
- Cloud decks from fair-weather cumulus to a monsoon lid sitting on the waves
- Gusts, wind shear and a windsock that agrees with them
- Rain, snow, fog and thunderstorms
- Deep night, first light, dawn, noon, dusk, last light and blue hour
- Airfield lighting and apron floods after dark
Up to eight pilots, one join code
Host a session, share the six-character code, and fly the same theatre together.
- Client-authoritative flight, so your own jet always feels local
- Remotes are dead-reckoned ahead of the last packet, so a jet at 500 m/s is drawn where it is, not where it was
- Send rate falls off with distance to save bandwidth
- Nameplates out to 25 km
Sit on the crowd line
A scripted airshow with display acts, spectator viewpoints and a free camera, plus a showcase to walk around every airframe.
- Tracking, chase, onboard and free cameras
- Six spectator viewpoints: crowd line, tower and overhead
- A launch film with real JF-17s in front of Nanga Parbat
- Base air traffic on the ramp and in the circuit
A logbook that follows you
Sign in with Google in the game, and your flying is recorded to your pilot profile. Sign in on this site with the same account to see it live.
- Flight hours count airborne time only, so a paused menu or time acceleration doesn't pad them
- Landings count only after 10 s airborne and below a 10 m/s sink rate
- Hours by aircraft type, ranked
- Works offline: unsent flying waits on disk and syncs later
Pick the sky
| Preset | What it is | Cloud base | Temp | Thunder |
|---|---|---|---|---|
| Broken | Broken cloud: six or seven oktas, a heavy sky with the gaps still in it. | 900 m | 19°C | — |
| Calm | Stable air, barely moving. | 900 m | 18°C | — |
| Fair | The classic good day. | 1,100 m | 24°C | — |
| Fog | Saturated, dead-still air. | — | 8°C | — |
| Monsoon | The sea weather. | 180 m | 27.5°C | 60% |
| Overcast | A flat grey lid, dry underneath. | 600 m | 11°C | — |
| Showers | Convective, broken, and wet in patches. | 750 m | 17°C | 15% |
| Snow | Below freezing under a deep snow-bearing deck. | 450 m | -4°C | — |
| Storm | A deep, wet, unstable system. | 300 m | 12°C | 35% |
| Windy | A brisk day with the low deck stirred into stratocumulus rolls. | 800 m | 16°C | — |
What is next
Designed and scheduled, but not in the game yet.
Arrested landings
Four wires across the deck, wire numbers and US Navy LSO-style pass grades.
Landing scores
Touchdown rate, centreline, touchdown zone and approach stability, with the trace to replay.
Fuel & air-to-air refuelling
Fuel burn, and the KC-135, KC-46 and KC-45 tankers put to work.
Ratings
Real progression: high-performance, multi-engine, rotary, night and carrier qualifications.